The first skill you acquire, Fire of Ares, coats your blades in fire that can eventually burn enemies when upgraded to the fullest. The Blades of Chaos in Ascension have four unique abilities that can be grafted onto them for different abilities. These weapons help break up some of the monotony of combat by giving players new options to explore, but like the previous games in the series, you will often find yourself going back to your own blades, since using those is the most fun and often most effective. You can pick these weapons up at any point during the game and carry one on you until it gets discarded. These World Weapons consist of a sword to slice down enemies, a shield to block attacks or a javelin to rain down fire from above. Since Kratos’ adventure is just beginning his arsenal might be a bit lacking, so his repertoire consists of only his Blades of Chaos and a few other weapons scattered around the world. Story aside, Kratos still feels like a badass and Ascension delivers the goods in terms of combat. Watching a flashback in a prequel just adds to the already moot point of how disappointing the story truly was. What’s the point? If these three fem models are strong enough to take down a hundred –armed Titan, why do they have so much trouble taking down one warrior who hasn’t even reached his full God-like powers yet? Other confusing story segments such as constantly shifting to flashbacks to tell of past events is taxing, considering the point of Ascension is to flesh out the future titles of the series. They constantly interrupt Kratos’ mission to remind him that “your vengeance is at an end” or “you will not succeed.” Intimidating words from any creature strong enough to enslave a Titan, but all they ever do is just enrage Kratos even more before they are chased off. The developers want you to fear the Furies, to cower in their presence, but once you see who they truly are, half naked swimsuit models who would be more at home at a cosplay convention than Greek mythology, you truly realize how harmless and completely unmenacing these enemies truly are. A brooding Titan with 100 arms, the Hecatonchires was imprisoned by the Furies for breaking a blood oath with the Gods, a message to all those who ever want to go back on their word. What are left are you drudging along in a half-baked story trying to figure out just what the heck is going on half the time.Īscension tries to mask the awful storytelling by delivering fast-paced action sequences, and the opening fight against the monstrous Hecatonchires is no exception. The new characters introduced are boring and whenever the Furies are introduced in the game I often thought to myself when I can get rid of them so the real badass boss of the game would make his appearance, which painfully, never does. So Ascension’s story often tries to teach you new things about Kratos, but ultimately fails to hit any ideas home. We have learned in great detail how Kratos became a demi-god, how he got the powers necessary to defeat a God, and how he became the pastey, blade wielding warrior we all know. But the story that is being told has already been done before, seemingly better, in the previous five games that came before it. Kratos, who ultimately becomes enraged with Ares after he mistakenly kills his own family and other innocent lives, vows to get revenge on the God (who wouldn’t). Although Ascension still delivers mightily in the amount of blood that gets strewn across the screen and the countless horrific ways Kratos dispatches his foes, this isn’t the same God of War game you have come to love over the years.Īscension tells the story of how Kratos became the Ghost of Sparta, and how he ultimately begins his ascent to dethrone Ares, the current God of War. So why is it, that for a game that goes as far into the past as one can go with Kratos’ story, that Ascension feels nothing more but a lackluster attempt at fleshing out an already concluded and descriptive storyline. Kratos’ past has always been the focal point of the series, with gamers getting a glimpse of how Kratos became an ash-skinned killing machine who has blades chained to his arms and a hatred for the Gods that betrayed him. Kratos’ vengeful story has been told for over ten years now, beginning with the original God of War and continuing on through side installments on the PSP to the ultimate conclusion on the PS3.
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